![]() ![]() The color used for the yellow in the pattern file This color is required, since it also colors the folds on the flag. The color used for the red in the pattern file Is not required, will be solid red if not specified. The pattern used, refers to a file in game/gfx/coat_of_arms/pattern Note that this can be done completely separately from changing a country's tag and (map) colour. In addition, a pre-scripted flag can always be assigned to any country in script by using the change_country_flag = KEY command in country scope (regardless of whether or not it was or is currently also assigned to a particular tag). If a flag's key matches that of a tag, then it will be automatically be used as that country's flag (in this example, ETR is the tag for Etruria, so this flag will be used for Etruria), but this is not necessary. For example:Įvery pre-scripted flag must have a name/key. ![]() In vanilla, all pre-scripted flags are defined in common/coat_of_arms/coat_of_arms/00_pre_scripted_countries.txt. The images for the actual emblems and patterns used in flags are located in game/gfx/coat_of_arms with different folders for patterns, colored emblems and textured emblems. By default, they are organized into different files for prescripted flags and templates for randomly generated flags. Flag scripting (for both pre-scripted flags and autogeneration patterns) is located in game/common/coat_of_arms/coat_of_arms. ![]()
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